C# socket异步通信服务器和客户端

时间:2019-02-25
本文章向大家介绍C# socket异步通信服务器和客户端,主要包括C# socket异步通信服务器和客户端使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。

服务器代码 只要客户端连接进来就会接收到Server received data

using System;
using System.Text;
using System.Net.Sockets;
using System.Net;

class Program
{
    /// <summary>
    /// 缓存接受的数据的byte数组
    /// </summary>
    private static byte[] buffer = new byte[1024];

    private static int connectCount=0;
    static void Main(string[] args)
    {
        //服务器需要绑定的IP和端口号
        IPEndPoint ed = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 7788);
        //创建一个新的Tcp协议的Socket对象
        Socket Server = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
        //服务器绑定该端口号和ip地址
        Server.Bind(ed);
        //设置该服务器至多只能监听十个客户端
        Server.Listen(10);
        //异步接收客户端
        Server.BeginAccept(new AsyncCallback(ClienAppcet), Server);
        Console.ReadKey();
    }

    private static void ClienAppcet(IAsyncResult ar)
    {
        //每当连接进来的客户端数量增加时链接数量自增1
        connectCount++;
        //服务端对象获取
        Socket ServerSocket = ar.AsyncState as Socket; 
        if(null != ServerSocket)
        {
            //得到接受进来的socket客户端
            Socket client = ServerSocket.EndAccept(ar);

            Console.WriteLine("第" + connectCount + "连接进来了");

            //开始异步接收客户端数据
            client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), client);
        }
        if (null != ServerSocket)
        {
            //通过递归来不停的接收客户端的连接
            ServerSocket.BeginAccept(new AsyncCallback(ClienAppcet), ServerSocket);
        }
       
     }

    private static void ReceiveMessage(IAsyncResult ar)
    {
        Socket client = ar.AsyncState as Socket; //客户端对象
        if (client != null)
        {
            IPEndPoint clientipe = (IPEndPoint)client.RemoteEndPoint;
            try
            {
                int length = client.EndReceive(ar);

                string message = Encoding.UTF8.GetString(buffer, 0, length);
                WriteLine(clientipe + " :" + message, ConsoleColor.White);
                //服务器给客户端发送消息表示已经连接上
                client.Send(Encoding.UTF8.GetBytes("Server received data"));
                //通过递归不停的接收该客户端的消息
                client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), client);
            }
            catch (Exception)
            {
                //设置计数器
                connectCount--;
                //断开连接
                WriteLine(clientipe + " is disconnected,total connects " + (connectCount), ConsoleColor.Red);
            }
        }

    }
    public static void WriteLine(string str, ConsoleColor color)
    {
        Console.ForegroundColor = color;

        Console.WriteLine("[{0:MM-dd HH:mm:ss}] {1}", DateTime.Now, str);
    }

}

客户端代码,只要连接进来就能够打字给服务器发送消息

using System;
using System.Net.Sockets;
using System.Text;


public class Program
{
    private static readonly byte[] Buffer = new byte[1024];

    private static void Main()
    {
        try
        {
            Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //链接服务器的端口号和ip地址
            socket.Connect("127.0.0.1", 7788);

            WriteLine("Client: Connect to server success!", ConsoleColor.White);

            //开始异步接收服务器得到的消息
            socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);

            //只要客户端一直开着就能不停的往服务器发送消息
            while (true)
            {
                var message = Console.ReadLine();
                if (message != null)
                {
                    var outputBuffer = Encoding.UTF8.GetBytes(message);
                    //异步发送消息
                    socket.BeginSend(outputBuffer, 0, outputBuffer.Length, SocketFlags.None, null, null);
                }
            }
        }
        catch (Exception ex)
        {
            WriteLine("Client: Error " + ex.Message, ConsoleColor.Red);
        }
        finally
        {
            Console.Read();
        }
    }

    // 接收信息
    public static void ReceiveMessage(IAsyncResult ar)
    {
        try
        {
            var socket = ar.AsyncState as Socket;

            //方法参考:
            if (socket != null)
            {
                int length = socket.EndReceive(ar);
                string message = Encoding.ASCII.GetString(Buffer, 0, length);
                WriteLine(message, ConsoleColor.White);
            }

            //接收下一个消息
            if (socket != null)
            {
                socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
            }
        }
        catch (Exception ex)
        {
            WriteLine(ex.Message, ConsoleColor.Red);
        }
    }

    public static void WriteLine(string str, ConsoleColor color)
    {
        Console.ForegroundColor = color;
        Console.WriteLine("[{0:MM-dd HH:mm:ss}] {1}", DateTime.Now, str);
    }
}